I have been working on a game on Godot for a while now but with the slow progress I decided to work on something simpler first, so I implemented Snake last weekend. However to make things a little more fun I made it into a race between two players and after some tweaks made TwoSnakes.
The left side player uses WASD (or ZQSD) while the right side player uses the arrow keys. Space bar starts the game. To win a round the player has to survive with the most food collected. There is no snake-to-snake collision (that’d make the game more like Tron) but the game does speed up as time passes each round.
While I was dusting off my old projects I noticed that one of them – BSPViewer – was not compiling anymore. It was written five years ago and was using Qt4. I decided for prosperity sake to spend the weekend freshening it up by porting it to SFML. I got most of it working and the only issue I had was trying to determine if a texture was meant to be transparent or not. One nice new feature is that it can now load data directly from a Quake 3 installation without unpacking anything, using the PhysicsFS library.
Interestingly, back then the main motivation of this program was that I wanted to develop a game that uses a map format featuring a good map editor. Unfortunately I found out that most of those tools were rather Quake 3 specific and I hadn’t touched it since.